What are the two states of a turn as described in the game?

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In the context of the game, the two states of a turn being referred to are the Neutral State and Showdown State.

The Neutral State typically represents a phase in the game where players can prepare their strategies, assess the board, and contemplate their next moves without immediate conflict. This state allows players to build up their forces and establish their positions without direct confrontation, reflecting a tactical planning stage where actions are computed in anticipation of future interactions.

The Showdown State, on the other hand, signifies a phase where players engage in direct competition, leading to interactive combat or conflict. In this state, the players execute their strategies, confrontations occur, and the dynamics of the game shift as players resolve actions taken against one another.

Understanding these two states is crucial for strategic gameplay, as they dictate how players can approach their turns, what decisions are available to them, and how they can effectively plan their maneuvers in both preparation and conflict situations.

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