What happens when two Battlefields have units controlled by opposing players simultaneously?

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In situations where two Battlefields have units controlled by opposing players at the same time, the game rule states that the player whose turn it is makes the decision on the order in which combats occur. This is based on the understanding that the active player has a significant amount of control during their turn, allowing them to dictate the flow of the game. By deciding which combat resolves first, the active player can strategically influence the outcome, potentially setting up advantages or mitigating risks based on the state of the game.

While resolving combats simultaneously may sound reasonable, it would complicate gameplay significantly and could lead to confusion about which effects trigger or how to resolve interactions. The other options imply either randomness or interruption to the flow of play, which does not align with the structured turn-based system that governs the game. The requirement for one player to decide ensures clarity and maintains the intended progression of the game during the player’s turn.

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