When is damage removed from units?

Prepare for the Riftbound Judge Test with comprehensive resources. Study using flashcards and multiple-choice questions equipped with hints and explanations. Ensure your readiness, build confidence, and excel in your exam.

Damage is removed from units at the end of the turn and after combat. This is a consistent rule in many strategy and card games, ensuring that damage dealt during a turn affects unit behavior and strategy only within that turn. By removing damage at the end of the turn, the game allows players to reset units back to their full health for the next turn, which encourages tactical planning and the use of combat effectively.

This mechanism means that any strategies involving dealing damage or maintaining the health of your units need to be careful with timing and placement throughout the turn. Players must consider not just the immediate effects of their actions, but how those actions impact the upcoming turns as well.

Other options suggest alternative timings for damage removal that do not align with the established rules of such games. For example, removing damage only at the start of each turn or solely at the end of combat would create scenarios where units could be disproportionately affected by damage over multiple turns, altering the strategic landscape significantly. Statements implying damage is never removed overlook the vital gameplay aspect of health management and recovery, which is core to many strategy games, including Riftbound.

Subscribe

Get the latest from Examzify

You can unsubscribe at any time. Read our privacy policy